B

Baes · Agent Search

by Baes

POSTBase

$0.001

per call · USD Coin on Base

Search GAMEMAXXING's video games and gaming knowledge base for game concepts across game design, game business, game culture, and gaming history, then return ranked JSON hits with full content first and source URLs second.

Endpoint

POST https://gamemaxxing.baes.so/api/agent/v1/search

7

Calls / 30d

5

Unique payers / 30d

Sep 8

Last called

exact

Payment scheme

Call this service

TypeScript · @x402/fetch
import { wrapFetchWithPayment } from "@x402/fetch";
import { privateKeyToAccount } from "viem/accounts";

const account = privateKeyToAccount(process.env.PRIVATE_KEY);
const fetchWithPay = wrapFetchWithPayment(fetch, account);

const res = await fetchWithPay("https://gamemaxxing.baes.so/api/agent/v1/search", {
  method: "POST",
  headers: { "Content-Type": "application/json" },
  body: JSON.stringify({
    "category": "game-business",
    "limit": 5,
    "offset": 0,
    "query": "battle pass retention"
  }),
});
const data = await res.json();
cURL
curl -X POST \
  "https://gamemaxxing.baes.so/api/agent/v1/search" \
  -H "Content-Type: application/json" \
  -d '{"category":"game-business","limit":5,"offset":0,"query":"battle pass retention"}' \
  -H "X-PAYMENT: <signed x402 payment>"

Example response

{
  "apiVersion": "v1",
  "categoryHits": [
    {
      "category": "game-business",
      "count": 1,
      "label": "Game Business",
      "score": 1.32
    }
  ],
  "hits": [
    {
      "category": "game-business",
      "categoryLabel": "Game Business",
      "content": {
        "body": "A battle pass sells a limited-time progression track and turns player time into a recurring monetization loop. The better versions make seasonal retention feel rewarding rather than purely extractive.",
        "example": "Fortnite normalized the modern battle pass model by tying cosmetics, quests, and season cadence into one repeatable system.",
        "oneLiner": "Battle passes turn engagement into recurring monetization without charging upfront.",
        "relatedTerms": [
          "Games as a Service (GaaS)",
          "Whale Economics",
          "DLC Strategy"
        ],
        "tags": [
          "monetization",
          "live-service",
          "progression"
        ],
        "whyItMatters": "Battle passes influence retention, content cadence, and revenue at the same time, which is why they sit near the center of live-service strategy."
      },
      "id": "battle-pass-economics",
      "matchedFields": [
        "term",
        "body"
      ],
      "score": 1.32,
      "source": {
        "url": "https://gamemaxxing.baes.so/concept/battle-pass-economics"
      },
      "term": "Battle Pass Economics"
    }
  ],
  "pageInfo": {
    "hasMore": true,
    "limit": 5,
    "nextOffset": 1,
    "offset": 0,
    "returned": 1,
    "totalHits": 2
  },
  "query": "battle pass retention",
  "totalHits": 2
}

Payment details

Pay to0x702ba46435d1e55b18440100bc81eb055574875e
AssetUSD Coin · 0x833589fcd6edb6e08f4c7c32d4f71b54bda02913
NetworksBase
Schemesexact

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